User:Solmization/Mode ideas
Some ideas for modes I have for Werewolf. I model my modes after default/aleatoire mostly, taking elements from other main rotation modes as I see fit.
Mode ideas
Overcast
- Player count: 7 - 16
- Default role: Villager
This mode is heavily intuition-based. All seers and oracles have been purged from the village, leaving behind a group of uninformed safes that must nonetheless work together to find out who the wolves are. To make up for the lack of seers, the shaman sees the revealing totem much more often than others, but this wastes a lynch. Additionally, there are a greater number of "power players," including a hunter starting from 7p and a vigilante at 16p, that can aid the village by taking out unsafes more quickly.
Shaman totem chances are also altered. They can receive death (10%), protection (20%), silence (15%), revealing (30%), impatience (10%), influence (10%), and misdirection (5%).
Roles/Templates
# players Role
|
7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
---|---|---|---|---|---|---|---|---|---|---|
Hunter | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Shaman | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Village drunk | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Vengeful ghost | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Guardian angel | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 |
Harlot | - | - | - | - | - | - | - | 1 | 1 | 1 |
Vigilante | - | - | - | - | - | - | - | - | - | 1 |
Wolf | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Minion | 1 | - | - | - | - | - | - | - | - | - |
Traitor | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Wolf cub | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
Werecrow | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 |
Hag | - | - | - | - | - | - | - | 1 | 1 | 1 |
Crazed shaman | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
(Sharpshooter) | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
(Assassin) | - | - | - | - | 1 | 1 | 2 | 2 | 3 | 3 |
Watchtower
- Player count: 8 - 16
- Default role: Villager
The complete opposite of overcast mode. This village has multiple seers that can quickly figure out the board all by themselves. However, they have very few roles that can kill, so one wrong lynch could spell disaster for the village.
Roles/Templates
# players Role
|
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
---|---|---|---|---|---|---|---|---|---|
Seer | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Oracle | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Village drunk | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - |
Lycan | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Guardian angel | - | - | - | - | 1 | 1 | 1 | 1 | 1 |
Augur | - | - | - | - | - | - | 1 | 1 | 1 |
Amnesiac | - | - | - | - | - | - | - | 1 | 1 |
Detective | - | - | - | - | - | - | - | - | 1 |
Werecrow | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Traitor | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Wolf cub | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Sorcerer | - | - | - | - | - | - | 1 | 1 | 1 |
Werekitten | - | - | - | - | - | - | - | 1 | 1 |
Turncoat | - | - | - | - | - | 1 | 1 | 1 | 1 |
(Cursed villager) | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
(Sharpshooter) | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |