give <nick>. You may give yourself a totem, but you may not give the same player a totem two nights in a row. If you do not give the totem to anyone, it will be given to a random player.
Each night, the shaman is given a random totem to distribute. They are told which totem they have and what its effects are. They may use
give <nick> in PM to give the totem to someone. They may choose themselves, but may not give a totem to the same person multiple nights in a row. If they do not choose anyone, the totem will be given to a random person. Once day breaks, it is revealed to the channel who received a totem the previous night, but not which totem (only the shaman knows which totem it is, not even the recipient is told). Each totem has various effects, as listed below.
For a list of all totems, see Totems.
Whoever is given the death totem will automatically die the following day. A harlot visiting the recipient of the death totem does not die, although a harlot receiving one will die regardless of whether or not they visit. Death totems (or any other type of kill), and protection totems (or any other type of protection) will stack and may cancel each other out.
If the person with the revealing totem is lynched during the day, they will survive and have their role revealed to the channel instead. Everyone else will appear as their actual role, including the traitor and the amnesiac. When an amnesiac is lynched they will immediately remember their new role.
The person with the silence totem is unable to use any special powers they may have during the day and the following night phase (so they are silenced the night after being given the totem).
If the person with the desperation totem is lynched during the day, the last person to vote them will also die.
The person with the protection is protected against any external form of death (such as wolves, hunter, assassins, vengeful ghosts, or death totems). Lover suicide is not protected against. Protection totems (or any other type of protection), and death totems (any other type of kill) will stack and may cancel each other out.
The person with the impatience totem is counted as having voted for everyone except for themselves. They may still vote, but they are counted regardless of whether or not they do. Equal numbers of Pacifism and Impatience totems cancel each other out, making the person with both totems vote normally.
The person with the pacifism totem is counted as abstaining. It won't show up in !votes that they are abstaining. They may still use !vote, but their vote does not count. Equal numbers of Pacifism and Impatience totems cancel each other out, making the person with both totems vote normally.
The person with the influence totem has their votes counted twice. This does not stack with the bureaucrat template, and if the person is pacifist/narcoleptic their vote does not count anyway, so this totem is useless in that scenario.
Appearances in game modes
Gamemode specific modifications
Some game modes modify the types and frequency of totems shaman can receive:
- In random, shaman may receive any totem, but some are more common than others.
- In aleatoire, shaman may receive death (20%), protection (40%), silence (10%), desperation (5%), pestilence (5%), or retribution (20%).
- In guardian, shaman may receive death (14.8%), protection (29.6%), silence (7.4%), luck (11.1%), retribution (22.2%), or misdirection (14.8%).
- In mudkip, shaman always receives a death totem night one. All other nights, shaman receives a death totem half the time, and pestilence the other half.