Guardian
This game mode features the guardian angel and werekitten along with alternate endings depending on whether the guardian angels have survived. An alpha wolf is added at 12p along with a second guardian angel to spice things up and introduce the possibility of a doomsayer or fallen angel.
Roles
Players Role |
7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wolf | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Alpha wolf | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Werecrow | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Werekitten | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Wolf gunner | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 |
Cultist | 1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Minion | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 |
Bodyguard | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Guardian angel | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Investigator | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 |
Seer | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Shaman | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Vigilante | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 |
Village drunk | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Villager | 3 | 3 | 4 | 3 | 4 | 3 | 3 | 4 | 3 | 4 | 3 | 4 | 3 | 4 | 4 | 4 | 4 | 5 |
Amnesiac | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Demoniac | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Jester | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
(Gunner) | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
(Cursed villager) | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Secondary roles
Secondary role | Eligible roles |
---|---|
cursed villager |
|
gunner |
|
Strategy
The game will not end until all wolves are dead or all guardian angels are dead, even if the wolves have majority. Since the guardian angels prevent wolves from being able to operate, wolves will want to try to determine who these are and attempt to kill them first. On the village side, the guardian angel will want to stay well-hidden and attempt to predict the wolves' next kill.
When playing with 7 players (but not 8+), the only wolf role is werekitten, who is seen by seer as a villager. There are two cursed villagers at 7 players, so seer should be suspicious of everyone seen as villager but counterintuitively can know that anyone seen as wolf cannot be werekitten (although they may still be cultist). An actual wolf is added at 8 players, rendering what seer sees largely ineffective until either all wolves or the werekitten is killed.
Once alpha wolf joins at 12 players, the goal of the roles able to protect others becomes vastly more important, as they can protect someone from being bitten. The alpha wolf may wish to choose unusual bite targets in order to avoid these protections, as if the bite fails due to the target being guarded, they will not receive another opportunity to bite until another wolf dies.