The wolf cub has no inherent powers, but if they die for any reason other than idling out/quitting, the wolves will become angry and will be able to kill two targets the following night. They can do so by using
kill <nick1> [and] <nick2> in PM. Should all of the other wolf roles die, all wolf cubs will immediately turn into wolves; this happens before traitors turn. Wolf cubs are seen as wolf by the seer and oracle and always die if shot by the gunner.
Appearances in game modes