Sleepy
This game mode primarily features the dullahan in a spooky atmosphere but also contains win stealers and the ability for players to switch teams.
If the priest dies, an evil curse will befall the village, transforming several roles. seer will turn into doomsayer, cultist into demoniac, and vengeful ghost into jester (although they remain a vengeful ghost as well). The chance of this happening is 40% individually for each role, so there's no guarantee the transformation actually happened. Should seer transform into doomsayer, the traitor will also transform into monster.
Strategy
This entire section is outdated and parts of it may no longer be applicable.
The strategy for this mode revolves around the priest. The game can be divided into two parts, before priest death, and after priest death.
Village
Village team wants to protect priest at all costs, by keeping their identity a secret. The ramifications for priest dying are huge, and it is very difficult for village to recover from it. Usually, seer will claim as lead safe instead of priest, but any safe works. Priest can bless them in return, preventing them from easily dying. To guarantee the priest's safety, it can be beneficial to kill the dullahan, but this has risks, because it may randomly kill a player on the list, including priest if they've already been attacked once that day.
If priest dies, village team needs to start worrying about multiple additional threats. First, try to determine if seer turned into doomsayer. If seer claimed publicly before, village should consider voting them, as doomsayer is a very dangerous role. Detective could also be used to check for this. If the cultist turned into demoniac, then demoniac also needs to be killed before voting out all wolves, otherwise demoniac will be the sole winner. If may be impossible to counter all the new threats, and the loss of two seer-like roles.
Wolfteam
Wolf team wants to identify and kill priest as quick as possible. While it's not necessary to win, the chaos greatly increases the odds. Use werecrow to check for active players at night. Try to find the dullahan, as coordination with them is required to kill the priest.
After priest dies, wolf team may gain a doomsayer, but lose the cultist. Demoniac is no longer a wolf-sided role, and their goal will be to kill all wolves. Bring attention to the demoniac to the village, to try to distract them into not voting out wolves.
Dullahan
If you are a dullahan, keep your identity secret. Village may try to eliminate you to protect the priest. One of the members on your list is guaranteed to be priest. But a failed night kill doesn't guarantee they are priest, because they could be another player the priest blessed. Either way, you will have to work with wolves in order to kill any blessed villagers on your list.
Consider holding off on killing priest, because if it happens too early, wolfteam may snatch the win before you're able to eliminate all of your targets. Be mindful of which team is in the lead, try not to let one team get too far ahead.
Nightmares
When the dullahan tries to kill someone, a new phase between the end of night and beginning of day plays out where the target attempts to escape from the dullahan. The target can either try to run or hide, while the dullahan chooses to search or give chase. If the dullahan catches the target (by searching while the target is hiding, or by giving chase while the target is running), the target dies. Otherwise, if the target successfully runs 3 times or manages to hide while the dullahan chases past them, they survive. The nightmare continues with additional rounds until the target either escapes or dies. Both the target and the dullahan have 20 seconds to choose their tactic for each round of the nightmare.
Roles
Players Role |
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wolf | - | - | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
Fallen angel | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Werecrow | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Sorcerer | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Traitor | 1 | 1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Cultist | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 |
Augur | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 |
Detective | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Insomniac | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 |
Mystic | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Priest | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Prophet | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Seer | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Vigilante | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Village drunk | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Villager | 2 | 2 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 3 | 2 | 2 |
Amnesiac | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 |
Vengeful ghost | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Monster | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 |
Succubus | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Dullahan | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
(Gunner) | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
(Cursed villager) | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
(Hunter) | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 |
(Blessed villager) | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Secondary roles
Secondary role | Eligible roles |
---|---|
blessed villager |
|
cursed villager |
|
gunner |
|
hunter |
|