Drunkfire

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This mode is centered around drunk gunners, and the fact that they get triple the amount of bullets as normal gunners. It gives over half of all players guns, causing a chaotic shootout once day starts.

Day and night timers are reduced. Night only lasts 60 seconds, and day lasts either 8 or 4 minutes, depending on player count.

Gun chances

Various gun probabilities are changed in this mode.

For gunners, explosion rate is increased to 10%, hitrate is decreased to 50%, headshot rate (when hitting) is increased to 80%.
For drunk gunners, explosion rate is increased to 15%, hitrate is decreased to 25%, headshot rate (when hitting) is increased to 65%.
For wolf gunners, hitrate is increased to 100%, and headshot rate (when hitting) is increased to 100%.

Roles

Players
Role
8 9 10 11 12 13 14 15 16 17
Wolf gunner 1 1 2 2 2 2 3 3 3 3
Hag - - - - 1 1 1 1 1 1
Traitor 1 1 1 1 1 1 1 1 2 2
Seer 1 1 1 1 1 1 2 2 2 2
Village drunk 2 2 3 3 4 4 4 4 5 5
Villager 3 4 3 4 2 3 2 3 2 3
Crazed shaman - - - - 1 1 1 1 1 1
(Gunner) 3 3 4 4 4 4 5 5 5 5
(Cursed villager) 1 1 1 1 1 1 1 1 1 1
(Sharpshooter) 2 2 2 2 3 3 3 3 4 4
(Assassin) - - - - - - 1 1 1 1

Secondary roles

Secondary role Eligible roles
assassin
  • Wolfteam: hag
  • Village: village drunk, villager
cursed villager
  • Wolfteam: hag, traitor
  • Village: village drunk, villager
  • Neutral: crazed shaman
gunner
  • Village: seer, village drunk, villager
  • Neutral: crazed shaman
sharpshooter
  • Village: seer, village drunk, villager
  • Neutral: crazed shaman