Maelstrom

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Maelstrom assigns everyone a random role on startup, AND at the beginning of every following night.

There are some restrictions during role assignment to try to guarantee proportioned village / wolf teams. The logic is inadequate, which often leads to games ending quickly and without warning. The role swaps every night also adds to the chaos, making coordination / planning virtually impossible.

Unlike Random, role reveal is always on, but !stats role output is always disabled.

Roles

Primary role assignment each night is handled almost exactly like Random#Roles, so see that page for information. The main difference is different exclusions. Rather than excluding villager / cultist, this mode excludes all team switcher roles, all win stealing roles, fool, lycan, and turncoat.

Secondary role assignment differs. Secondary roles do not change each night, and are fixed from d1. It assigns up to 6 gunner or sharpshooters, up to 3 assassins, up to 3 cursed villagers, and up to 2 mayors. There is also a 1% chance that if a player got assigned the vanilla villager role, that there will be one blessed villager.