Common abbreviations and phrases you may hear around werewolf games.
Players with special village team roles that (usually) only exist once in a game. Due to their uniqueness, they can easily prove their role in the channel or to the lead safe: If they are the only person claiming to be that role, they're probably it.
However, safe roles also have to be careful not to accidentally give up their role, as they are prime targets for the wolf team.
One of the safes who has publicly outed their role in the channel. They will usually ask the other safes to message them (or already have contact to them). They will also lead the village, i.e. indicate which person should be lynched next.
This will usually be a role that is not easily killed by the wolves, like the harlot. Usually, only when all other safe roles are dead will the seer or shaman claim.
A player seen by the seer as a villager, but may actually be a wolf role. Examples of wolf roles that are seen as villagers include the traitor and the hag. Many players expand the definition of a half-safe to include players who are shot by the gunner and survive, or who are visited by the harlot without the harlot dying.
They may also be a role that, although not initially allied with the wolves, can become a wolf role under certain conditions. Examples include the lycan and amnesiac.
A villager who is known to be completely safe and not a hidden wolf role (or matched to one) is referred to as a full-safe. Example: If the detective IDs a villager, they are fully safe, as the detective is able to identify roles that the seer cannot, like traitors and hags. Another example would be if the traitor turned, and the harlot visits someone without dying due to visiting a wolf. Assuming there are no other hidden roles to watch out for, the player they visited is a full-safe.
Presumably, if a player is a wolf and is one lynch away from winning, they will jump to vote someone who is one vote away from being lynched. A player is thus considered vote-safe if they could have voted someone to immediately end the game this way, but haven't done so. However, this is not a very sound "safe" claim because the wolves can also play cautiously in case someone retracts their vote.
In smaller games without hidden wolf roles (such as 5p-6p default/classic), if the seer sees someone as a villager, they PM them to inform them that they are safe; if they survive the following day, they can claim seer-safe in place of the seer to protect them from the wolf, or lead if the seer dies.
A safe channel is a channel outside of ##werewolf where all the safes gather to easily share info and keep track of who is who. These are more common in larger games of at least 10-12 players, when there are more than a few safes. It helps ensure information gets shared so that when one safe dies, the other safes won't be lost about what that safe knew.
The safe channel only lasts for one game and is usually organized by the lead safe.
A hint is a message that players leave behind at night which, in case they are killed, reveal information about their actions or findings during the night. Most common are seer hints, where the seer types out the first 1-2 letters of a player's name and appends "v" or "w" to it, depending on their vision of that player (villager or wolf). The shaman, harlot, etc. can also hint similarly.
A fake hint is a message that a non-safe player says at night that resembles a real hint. Fake hints are meaningless on their own and can be discarded after the first night. However, fake hints from villagers do help obscure real roles' hints, possibly confusing the wolves about who actually has a role if a villager happens to hint correctly.
A fakeclaim is a concrete declaration of a role the player in question does not actually have. This is not to be confused with fake hinting, which is usually done to protect safes. Often, fake claimers are wolves trying to confuse or mislead the village, but if and only if done with discretion, a villager can also successfully fake claim to confuse the wolves. Fake claimers usually attempt to gather information about special village-team roles to kill.
Roles that are notorious for allowing fake claiming with little consequence include the cultist and minion in normal games, and sorcerer and warlock in random games.
A player is accused of fake idling if they are suspected of deliberately not performing their jobs at night, despite being active. This is most commonly done by wolves in lower player counts to throw off the village and frame quiet people. Although not a prohibited tactic, this is generally very discouraged behavior as it abuses mechanics that are designed to punish idlers.
A player can also be accused of being a fake idler if they perform their jobs at night yet do not talk in the channel at all.
A term used to describe a completely uncoordinated village team, whether it be by incompetence of the safes making decisions, or the villagers randomly voting with no reason or not following the safes' directions.
The following abbreviations are sometimes used to refer to specific roles:
- CS, for the crazed shaman
- GA, for the guardian angel
- MS, for the mad scientist
- VG, for the vengeful ghost
- MM, for the matchmaker
A wolfwagon occurs when all of the wolves begin collectively voting an innocent player, hoping to throw off regular villagers or inexperienced players into following them and helping them tip over to majority. Wolfwagons also include when all the wolves follow an unknown player's lynch to take out that target.
A wolflover is a village-team player matched to a wolfteam player. They are usually dangerous, as most villagers matched with wolves will work in the wolves' interest.
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