User:Solmization/Claiming priority

Read these from top (best claim) to bottom (worst claim).

General rules for claiming/PMing
 * Roles that cannot easily be targeted (harlot) or serve no purpose other than being a verifiable role (village drunk) are usually the most ideal lead safes. In modes with both harlot and village drunk, claiming is usually up to preference. If either claims, the other should not, and should PM instead.
 * Advantages to harlot claiming: This is what I personally prefer, but you can make arguments for the other side as well. Harlot claiming forces the wolves to take shots in the dark in subsequent nights. Since the harlot likely won't die, the other safes can stay hidden for as long as possible if not targeted. Additionally, the idea of the drunk claiming is to shield the harlot from the wolves so that they might mess up. However, remember that the harlot can also potentially visit the traitor. The traitor will then relay this information to the wolves anyway, rendering that idea moot.
 * Advantages to drunk claiming: As stated above, drunk claims are meant to shield the harlot, potentially making wolves waste a night by accident. Drunk claims are thus better against aggressive wolves who want to take out important safes as soon as possible. This is because they won't think to target the drunk, and will go after who they think is the seer, possibly targeting the harlot instead and wasting a kill. One can thus also look at a harlot claim as giving the wolves "information on who not to kill" (though I personally think this claim has many flaws, but please don't let my personal bias sway you and create your own preferences please).


 * Roles that only perform their jobs once (i.e. matchmaker, hunter) are also ideal lead safes, but should not claim before drunks and harlots.
 * Someone who was attacked, but protected by a protection totem/GA, is also likely safe. However, in modes with lycans and matchmakers, make sure that these individuals do not gather all of the safes and then backstab the village.
 * Matched safes should not be trusted to claim unless both partners are safe roles. If a matched person claims a safe role, the matchmaker should immediately point out their lover status and gather safes before others are fooled into PMing them.
 * Village-gunners should always PM the lead safe about their identity. If a villager-gunner is skilled/lucky enough to shoot a wolf immediately before a safe claims, they can lead in lieu of a "true" safe. However, if the amnesiac is present, be extremely careful about trusting them if you don't think you can end the game quickly, because they might turn into a wolf.
 * If hags, sorcerers, warlocks, etc. do not appear when the assassin template appears, assassins are always village-aligned and are encouraged to PM the lead safes about their identity. They should generally not claim in case they're targeting a villager.

Default

 * harlot (8p)
 * matchmaker (11p)
 * hunter (15p)
 * bodyguard (18p)
 * shaman (7p)
 * seer (4p)
 * detective (12p)
 * augur (20p)

Foolish

 * harlot (8p, 17p)
 * hunter (9p)
 * shaman (11p)
 * oracle (8p)
 * augur (15p)

Mad

 * harlot (15p)/village drunk (10p)
 * hunter (18p)
 * seer (7p)
 * mad scientist (7p)
 * detective (12p)

Due to the low number of true safe roles in this mode at lower counts, a villager-gunner should ideally be the one claiming if at all possible; however, this is much harder in mad mode as they only have one bullet and cannot be fully trusted if they shoot a villager.

Lycan

 * matchmaker (15p)
 * bodyguard (11p)
 * hunter (7p, 10p)
 * seer (7p, 19p)

Aleatoire

 * matchmaker (10p)
 * hunter (17p)
 * seer (8p)
 * guardian angel (13p)
 * shaman (8p)
 * augur (15p)

Alpha

 * harlot (8p)/village drunk (8p)
 * matchmaker (14p)
 * doctor (10p)
 * oracle (7p)
 * guardian angel (11p)
 * augur (17p)

Remember that the last three of those safe roles can turn into powerful wolfteam roles (doomsayer and fallen angel) if bitten by the alpha wolf, so immunizing them is a top priority.

Noreveal
This mode is trash.
 * mystic (8p)
 * hunter (10p)
 * seer (4p)
 * guardian angel (12p)
 * detective (15p)

Make sure to distinguish real claims from fake ones. If someone takes a long time to claim or give results of their findings, they're probably a wolf masquerading as a safe that they killed. Another trick as hunter and seer (if you want to claim as either role) is to announce in channel late that you're ending night.

Evilvillage
The minion should always PM the wolf as soon as possible and lead the cult. Remember that when the number of cultists equal the number of villagers, villagers automatically win regardless of whether there is a wolf still alive or not.
 * minion (10p)
 * wolf (6p, 15p)

For villagers, the seer should focus on trying to find other safes, hinting the wolves when necessary so that the shaman and hunter may pick them off.

Charming

 * harlot (8p)
 * bodyguard (14p)
 * shaman (10p, 22p)
 * seer (5p)
 * detective (12p)

Sleepy

 * harlot (18p) /village drunk (21p)
 * seer (8p)
 * vigilante (12p)
 * detective (15p)
 * prophet (10p)

The best role to receive a blessing is undoubtedly the vigilante, as they cannot turn when the priest dies, and can kill any wolves that the seer and prophet see every single night. If the prophet sees a villager on the first night, they should have that villager claim in lieu of an actual safe role, to further keep the wolves and dullahan in the dark.