User:Rdococ/Ideas

This is a list of ideas I have for the game. Yes, I know they suck, but I tried to put the least sucky ones on top.

Coroner
The coroner is an expert at identifying dead bodies, whether they be the victims of wolves, lynched by the village, or killed under more mysterious circumstances. Without the coroner, the village would be unable to figure out the roles of the dead.

Effect on meta: The coroner is similar to the time lord in that the game becomes more difficult after their death, essentially turning into no-reveal from then on. The wolves might use this to their advantage.


 * You are a coroner. If you die, the village will no longer be able to identify the roles of players upon death.

Mage
The mage may choose, once per night, to cast a spell on one or more players. Mages may choose which spell they use, but they may only use each spell once per game. Mages could take the place of shamans in certain gamemodes.

Effect on meta: Compared to shamans, mages have a choice of which spell to cast - however, they may only cast that spell once. This changes how the special roles plan out their strategy, and allows them to plan further ahead without making it overpowered.


 * You are a mage. Each night, from your limited repertoire of single-use spells, you may choose to cast one on a player with . Spells remaining: revealing, protection, etc.

Soothsayer
The soothsayer can have visions similarly to the seer, oracle and augur. However, their visions take a longer time to complete, and they must wait until day to see their target's role. The soothsayer may take the place of the seer in certain gamemodes.

Effect on meta: The other special roles would have to plan out their night actions based on the information they already have, and can't depend on the soothsayer's vision on the same night.


 * You are a soothsayer. It is your job to detect the wolves, but your divinations require a whole night to complete. Use  to see the role of a player when the night is over.

Gamemode ideas
none yet

Improving !stats
For gamemodes such as masquerade, where there is definitely a seer or a drunk, but not both, it would be nice for the stats to show something like "1 seer/drunk" instead of "0-1 seers, 0-1 drunks".

Going further, the bot could consider whether a death is unambiguously attributed to a wolf, and if so, not decrease the possible traitor count. Similar rules would apply for other situations where there is a killing method that only applies to a certain role, and there's a different role that gets seen as the first role upon death.