FAQ

This page details answers to questions and clarifications that are viewed to be helpful and relevant to a majority of Werewolf players. These are generally related to how the bot works and how/why things are done, rather than going over specific gameplay tips which vary from network to network.

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Are wolf kills always listed first? Is a lover committing suicide always listed immediately after the person they were in love with?
No. Kills performed during night are in an essentially random order. After all night kills are printed to the channel, chained deaths occur in order.

What roles can never be cursed?
Real wolves (i.e. ones that have access to !kill, and wolf cub), monsters, mad scientists, seers, oracles, fools, and jesters may never be cursed. All other roles have the ability to be cursed.

Real wolves (with exception of werekitten), monsters, and mad scientists are always seen as wolf anyway, so being cursed would be pointless for them. For werekitten, being cursed would largely defeat the purpose of the role. Fools and jesters win by being voted during the day, and being cursed would give them a needless large advantage towards accomplishing that, possibly to the detriment of everyone else (for fool). Seers and oracles are the only roles that are impacted by cursed villagers; if they themselves could be cursed that means there is a possibility that there is nobody lying in wait to confuse their senses, increasing overall village power.

Multiple people targeted the Vengeful Ghost, what team are they on?
If a wolf-aligned vengeful ghost kills another vengeful ghost, that new VG will join the village team (and will therefore kill wolves). Otherwise, non-wolf kills (such as hunter, death totem, etc.) take priority over wolf kills for determining which side they join. All non-wolf kills will cause the VG to be wolf-aligned, even if the kill was done by a neutral role. Should the vengeful ghost suicide due to being in love, they will take revenge on whatever team killed their lover according to the above rules.

How does the night delay in villagergame work?
After all night roles have acted in villagergame, the night will still go on for a few seconds before ending. There is no minimum or maximum limit, so night could end immediately after all night roles have acted or it could last until the night times out, however both possibilities are very unlikely. The delay takes the shape of a normal distribution with the mean value of a 5 second delay and a standard deviation of 1.5 seconds. Negative results are treated as a 0 second delay if night roles are alive. If all night roles are dead, the delay starts at the beginning of the night, and the absolute value of the result is taken to determine the delay.